I am going to showcase some of the art of the game in the highest quality I could find.
![tactics ogre catiua tactics ogre catiua](https://resistanceline.files.wordpress.com/2013/01/ss_0057.png)
The art is especially incredible, it was one of the first games designed by Akihiko Yoshida with Yasumi Matsuno's guidance, which would go on to have a fruitful relationship with Final Fantasy Tactics, Vagrant Story and Final Fantasy XII. Simply put, it still tops the list as one of the best game ever made, especially in Japan. It's a beloved cult classic and still has the immense reputation of being one of the best of its kind thanks to its tremendous writing, engrossing gameplay system that broke out from the throes of Fire Emblem to make it more in line with a turn-based system, and a story that featured branching paths with huge changes between them. Now, along with Denam and their childhood friend Vyce, Catiua works as a member of the Resistance. Under his guidance, Catiua trained to become a sibyl. After losing their mother at an early age, the task of raising Denam and Catiua fell to their father, an abuna in the church. Tactics Ogre is a SRPG in the same style that was popularized by Final Fantasy Tactics a few years later (same creator - Yasumi Matsuno). Denam's sister and fellow Walister, Catiua has a deep and abiding love for her younger brother.
![tactics ogre catiua tactics ogre catiua](https://pbs.twimg.com/media/D3QyU3XXoAEECgU.jpg)
Tactics ogre catiua mod#
Akihiko Yoshida (Final Fantasy Tactics, Final Fantasy XII, Final Fantasy XIV, Bravely Default, NieR Automata) The main goal of this mod is to render such exploits more difficult, bringing weapons, classes and skills closer to the level they should perform at, as well as to each other.